What's new : 0.4.5

- SNEmul is no more in alpha stage !
- HDMA bugs fixed (Thanks to The_Teach :), games like F-ZERO(e.g with
pseudo 3D effects) are playable now!
- fixed bug in Street Fighter II turbo(which is now nearly playable).
- fixed bugs in cached tiles system(no more blink effects :)
- fixed a serious bug that led to those strange landscapes in Zelda,
Final Fantasy(s)(FF2 is now playable :) and Contra 3 !
- fixed bug in MODE 7 flip mode.
- fixed several bugs in SRAM handling(files are no more destroyed ;),
and also implemented SRAM for HiROM...
- implemented snapshots ! You can use 4 snapshots by game...
- implemented mosaic effects(not correctly, but that works :)
- fixed a lot of others bugs in emulation and the GUI !

What's new : 0.5

- fixed a bug in CPU... now Secret Of Mana I is playable !
- In previous versions, sprites could crash SNEmul, now it's fixed.
- implemented the SOFTWARE COUNTER LATCH registers
- fixed a stupid bug in IRQ. now Final Fight 2 is playable !
- implemented the old method for reading joypads. Now Super Star Wars works
- fixed a bug that led to display the third plane when it should
  not be displayed ;)
- fixed bugs in OAMREAD and OAMWRITE
- fixed horizontal scrolling in 32x32 and 32x64 planes
- fixed an important bug in the CPU engine.now Final Fantasy III works
  (not very well :(
- implemented 'BRK' and 'COP' instructions
- fixed a bug in H-IRQ
- fixed a bug in CPU.Now Chrono Trigger is playable without garbages!
- implemented SPC700 emulation(still some bugs)
- somewhat implemented DSP (sound...). very buggy anyway...
- fixed a lot of others bugs in emulation!

What's new : 0.51

- fixed a bug in SPC700 that led the tunes to be dissonant
- fixed a bug in BRR decompression
- altered the way the sound is updated
- sound is much better ! some demos(like PACMAN) and some commercial
  games play musics correctly.
- speeded up the BRR decompression and improved the update
- implemented the 'priority per tile'(Thanks to The Teach :) now more
  BG priority problems with Secret Of Mana, Final Fantasy V, etc.
- corrected the priority of sprites
- some other bugs fixed : now Super Metroid, Ogre Battle, BomberMan,
 etc. work :)

What's new : 0.54

- Speeded up the graphic engine and the execution when both CPUs are emulated 
  (now SNEmul is about 25 % faster:)
- now SNEmul play the samples with loop(still not perfect)
  the sound is much much better :)
- implemnented the auto frame skipping
- SNEmul now uses the SEAL library
- Linux port has been updated ! (but some problems with the sound library)
- mosaic effets are now correctly implemented
- fixed bugs when writing to the ports
- fixed some bugs with sprites(now the priority rotation works)
- fixed a bug in the MVP opcode(which was acting like MVN =)
- fixed a bug when reading the NMI state with port 4210
- snapshots now save and restore sound state.
- some other bugs fixed : now Final Fantasy III, Utopia, etc. work !

What's new : 0.56
- fixed a small bug in HDMA
- implemented the first clip window
- corrected errors in sprites priority
- new BG priority order that take care of mainscreens/subscreens
  (you can disable it with '6')
- fixed a bug in SPC700 that made some musics to be not played entirely
- the sound card can now be chosen
- AWE cards are now correctly used


What's new : 0.6
- Because of a bug in SPC700, some musics were played too fast, that's fixed.
- implemented sound buffering(speed up sound, especially for wavetables
  sound cards). You can select the size of the buffer
- fixed H-IRQ calls
- fixed the WAI opcode
- speeded up SNEmul when frames are skipped(especially with auto skip)
- speeded up SPC700 emulation
- fixed a bug in palette update
- now, SNEmul uses 200 cycles per scanline(like a true SNES)
- fixed some bugs in BRR decompression 
- some samples were not played entirely(like in FF3...) that's fixed.
- implemented stereo sound
- fixed a bug when sprite address is altered in the middle of the screen
- fixed ports writing
- fixed some bugs with DMA transfert and implemented all the channels
- fixed some bugs with snapshots
- many other bugs fixed... other games work now

What's new : 0.61a
- implemented a new ROM detection(thanks to ZoOp :)
- fixed the last bug in sound decompression
- fixed bugs in reset
- IMPLEMENTED THE SOUND RIPPER : you can know rip music into a MOD file
- implemented an equalizer to enable/disable some channels
- other little things implemented and bugs fixed.

What's new : 0.61b
- fixed some bugs in the SOUND RIPPER : but don't expect it to work
  with all MOD players. Especially notes are rounded with some MOD players
  and make the song play wrong, there's nothing to do about that.
- implemented a primary debugguer

What's new : 0.7
- added NTSC/PAL detection
- speeded up a bit tiles decoding functions
- implemented 16 bits resolution
  VESA 2.0 is not required with all modes but it is stronly recommanded
  scanlines are also recommanded for high resolutions(speed reason)
- added support of palette alteration between scanlines
- implemented FIXED color add/sub (light/shade effects)
- implemented SUBSCREEN add/sub  (transparency effects)
- speeded up a bit graphic engine
- fixed a bug in SPC700
- added another sound engine(worse than SEAL one, but may work
  with cards which are uncompatible with SEAL)
- improved resolution and debug dialog
- fixed some bugs in the GUI and SNEmul

What's new : 0.7b

- added a 'Fast Sound' option.It decreases the sound update rate and
  set the sound frequency to 22050 Hz.

What's new : 0.72

- speeded up palette update, colors add/sub, scrollings effect, etc.
  (all thoses optimizations give a 4 FPS increase)
- SNEmul now uses 16 bits video modes instead of 15 bits video modes
- implemented NTSC timing(SNEmul now play NTSC game faster)
- added a timing option to choose between Auto/NTSC/PAL timings
- fixed a bug un HiROM mapping(now Illusion of Gaia works)
- removed a bug in SPC700 that made some games to hang at the beginning
- fixed an other bug in SPC700(now DKC1 works :)
- fixed a bug in port $2102
- fixed vertical and horizontal scrollings(especially for 16x16 tiles)
  (now EVO works :)
- fixed flipped 16x16 tiles
- added transparency effects clipping windows
- now SNEmul play more game without gfx glitches
- added tiles display. you can select the palette with the right mouse
  button
- added truecolor graphics(the GUI looks nicer :)
- added palette and tiles/sprites viewer
- added a dialog to config the joypad keys
- fixed a bug in full screen modes(Thanks to JACKY to tell me :)
- fixed many bugs and removed mouse glitches

What's new : 0.73

- added sprites/tiles editor
- better joystick support(see snemul.cfg)
- fixed a bug in vertical scrolling that made some ROMs to crash
- fixed VRAM read. Many gfx glitches removed...
- added primitive dual window support
- 0.72 snapshot format was no more compatible with 0.6 format.
  That's fixed(although the palette of old snapshots will be not
  restored correctly)